3D Modeler with experience in digital production and modeling. Primary tool: Blender; currently expanding sculpting skills (completed ZBrush training).
Core Competencies:
☆3D modeling and optimization for 3D printing;
☆Working with 3D scans and technical documentation;
☆Prototyping based on existing objects (precise reproduction of forms and proportions);
☆Engineering analysis of models: joint analysis, tolerance calculation, and consideration of manufacturing limitations;
☆Basic proficiency in Cinema 4D and Unreal Engine.
☆Driven to deepen expertise in 3D graphics, master advanced techniques, and take on challenging projects.
Software & Tools:
☆Blender (Proficient);
☆ZBrush (Course completed, applying sculpting skills in production);
☆Motivated to advance in Substance Painter, Substance Designer, and Unreal Engine (prior experience);
☆Advanced proficiency in Adobe Photoshop (retouching, asset preparation);
☆Understanding of vector graphics principles (experience with Adobe Illustrator);
☆Video editing in Adobe Premiere Pro;
☆Visual effects and motion graphics in Adobe After Effects.